Docs & FAQs

3ds Max

3ds Max models can be imported into Designhubz through the FBX format.

  • Export the 3ds Max model with the Export item of the Application menu.
    • In the Select File To Export window, select the Autodesk (*.FBX) format in Save as type3ds Max export file selection dialog
    • In the FBX Export window:
      • Select the Autodesk Media & Entertainment preset in Presets > Current preset.
      • Inside Advanced Options > Units, clear the Automatic checkbox and choose Meters in Scene units converted to.

      3ds Max exporter configuration dialog

  • Import the exported FBX file by uploading the model with All its textures and materials.

Export issues

If the model imported to Designhubz does not match the original 3ds Max model, check the following potential issues and their solutions.

Material properties are missing

3ds Max’s FBX exporter supports only the Standard (scanline) material type. If your model uses different material types, convert the materials to Standard ones before the export in order to transfer the material properties (including diffuse color, diffuse texture, transparency) to Designhubz. Only simple material setups can be exported, texture-related nodes like MultiTexture, ColorCorrect, Noise etc. are not handled. The conversion process can be automated with a free material converting script like MultyConvertor (free), V-RayMtl Converter (paid, preferred for V-Ray materials), or Universal Material Converter (paid).

Some objects are missing

Not all the 3ds Max object types are handled by the FBX exporter or Designhubz. If a 3ds Max object is missing in Designhubz, convert it to Editable Mesh or Editable Poly using the Convert To item from the right-click object menu, then retry the export.

Maya

Maya models can be imported to Designhubz through the FBX format.

  • Export the Maya model with File > Export All… or File > Export Selection… menu item using the following settings:
    • Select FBX export in Files of type.
    • Inside Options… > File Type Specific Options:
      • Select the Autodesk Media & Entertainment preset in Presets > Current preset.
      • Inside Advanced Options > Units, clear the Automatic checkbox and choose Meters in File units converted to.

    Maya export dialog

  • Import the exported FBX file by uploading the model with All its textures and materials.

Maya’s FBX exporter supports only standard Maya materials. If your Maya model uses a different material system, convert the materials to standard ones before the export in order to transfer the material properties (including diffuse color, diffuse texture, transparency) to Designhubz.

Cinema 4D

Cinema 4D models can be imported into Designhubz through the COLLADA (DAE) format.

  • Export the Cinema 4D model with File > Export… > COLLADA 1.5 (*.dae) menu item using the following settings:
    • Clear the Export 2D geometry checkbox.
    • Clear the Export animation checkbox.
    • Select the Export triangles checkbox.

    Cinema 4D export dialog

  • Import the exported COLLADA file by uploading the model with All its textures and materials.

Export issues

If the model imported to Shapespark does not match the original Cinema 4D model, check the following potential issues and their solutions.

Material properties are missing

Cinema 4D’s COLLADA exporter supports only the standard C4D material type. If your C4D model uses different material system, convert the materials to standard ones before the export in order to transfer the material properties to Designhubz. Only the Color and Transparency material channels are exported and translated to Designhubz’s base color/texture and opacity material properties. Texture-related shaders like ColorizerFilterNoise etc. are not handled.

Note: To help locating the textures, save the project together with all its assets in one place by using the File > Save Project with Assets… menu item and upload the newly saved project.

Rhino

Rhino models can be imported into Designhubz through the COLLADA (DAE) format.

  • Export the Rhino model with File > Export… > COLLADA (*.dae) menu item using the following settings:
    • Clear the Export 2D geometry checkbox.
    • Clear the Export animation checkbox.
    • Select the Export triangles checkbox.

     

  • Import the exported COLLADA file by uploading the model with All its textures and materials.

Export issues

If the model imported to Designubz does not match the original Rhino model, check the following potential issues and their solutions.

Material properties are missing

Rhino’s COLLADA exporter supports only the standard material type. If your Rhino model uses different material system, convert the materials to standard ones before the export in order to transfer the material properties to Designhubz. Only the Color and Transparency material channels are exported and translated to Designhubz’s base color/texture and opacity material properties. Texture-related shaders like ColorizerFilterNoise etc. are not handled.

Note: To help locating the textures, save the project together with all its assets in one place by using the File > Save Project with Assets… menu item and upload the newly saved project.

Revit

Revit models can be imported to Designhubz through the FBX format.

  • Export the Revit model with File > Export All… or File > Export Selection… menu item using the following settings:
    • Select FBX export in Files of type.
    • Inside Options… > File Type Specific Options:
      • Select the Autodesk Media & Entertainment preset in Presets > Current preset.
      • Inside Advanced Options > Units, clear the Automatic checkbox and choose Meters in File units converted to.

     

  • Import the exported FBX file by uploading the model with All its textures and materials.

Revit’s FBX exporter supports only standard Revit materials. If your Revit model uses a different material system, convert the materials to standard ones before the export in order to transfer the material properties (including diffuse color, diffuse texture, transparency) to Designhubz.

SketchUp

SketchUp models can be imported to Designhubz through the FBX format.

  • Export the SketchUp model with File > Export All… or File > Export Selection… menu item using the following settings:
    • Select FBX export in Files of type.
    • Inside Options… > File Type Specific Options:
      • Select the Autodesk Media & Entertainment preset in Presets > Current preset.
      • Inside Advanced Options > Units, clear the Automatic checkbox and choose Meters in File units converted to.

     

  • Import the exported FBX file by uploading the model with All its textures and materials.

SketchUp’s FBX exporter supports only standard SketchUp materials. If your SketchUp model uses a different material system, convert the materials to standard ones before the export in order to transfer the material properties (including diffuse color, diffuse texture, transparency) to Designhubz.

List of 3D File Extensions Supported

Here’s a complete list of the supported file formats:

  • 3D
  • 3DS (3Ds Studio DOS)
  • 3MF
  • AC (AC3D)
  • ACC
  • AMJ
  • ASE
  • ASK
  • B3D (Beyond 3D)
  • BLEND (Blender)
  • BVH
  • CMS
  • COB
  • DAE (Collada)
  • DXF (Dxf)
  • ENFF
  • FBX (Autodesk FBX)
  • glTF 1.0 + GLB (glTF)
  • glTF 2.0 (glTF)
  • HMB
  • IFC-STEP
  • IRR / IRRMESH
  • LWO (Lighwave)
  • LWS (Lightwave)
  • LXO (Luxology Modo)
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL (MDL Material)
  • MESH / MESH.XML
  • MOT
  • MS3D (MilkShape 3D)
  • NDO
  • NFF
  • OBJ (Obj)
  • OFF
  • OGEX
  • PLY (Agisoft Photoscan)
  • PMX
  • PRJ
  • Q3O
  • Q3S
  • RAW
  • SCN
  • SIB
  • SMD
  • STP (Step)
  • STL (Stereolithography)
  • TER
  • UC
  • VTA
  • X (Direct X)
  • X3D (X3D)
  • XGL
  • ZGL