Spatial XR Studio Editor

Dig into tens of videos and articles to help you learn Designhubz, 3D design, AR integrations, and much more.
Spatial XR Studio Editor

Introduction: Steps to effectively organize the model, import it to the editor, and utilize the editor's features

In this tutorial series, we will guide you through the essential steps required to integrate a 3D model into the editor and make use of the features provided by the Spatial XR Editor.

Additionally, we will cover the necessary steps to enhance the AR experience.Prior to initiating the integration and finalization process of the model, it is important to take note of certain considerations. 

When constructing the 3D model, it is important to closely adhere to the reference image in order to achieve a faithful representation of the original product.

This entails ensuring accurate use of materials, colors, and even extracting textures from the reference image if it possesses a sufficiently high resolution.

Furthermore, it is essential to take into account the lighting depicted in the reference image and make efforts to replicate a similar ambiance using the available tools.

For matte objects like furniture, the lighting and materials can be baked, resulting in increased realism. For other products, standard (PBR) materials can be utilized.

Alternatively, a combination of both methods can be employed.Using tiled textures would be advantageous for items with plain uniform surfaces, as it can increase quality and enhance performance.

If you have access to resources such as high-quality 360-degree videos of the items, you can use photogrammetry software to scan and refine your model.

For this to happen the model need have organic features and opaque material qualities.

Finally, it is recommended to aim for a model with 150 K vertices or lower to optimize performance.